Laurens Vandenbroucke

Pokémon(programming language: C++ win32),

the main idea whas to create a tile based game with optimized world data on disk and in memory,
world generation by rect's and tilegroup reference

DISCLAIMER: The intulectual and image rights remains with Nitendo®,
When Play the Game/demo you must own a legal coppy of Pokémon Ruby or Sapphire

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